Tutorial: https://www.youtube.com/watch?v=kOTIo_8ze1o
WARNING: Ships can crash and sink or explode! Be careful!
Ships are broken down into different ship types with different properties.
Before you can activate a ship, your build must meet the following requirements for that particular ship type:
You must also place the following signs on the ship:
Air ships are basically the same, however, note that you can also create ascend and descend signs to cruise up and down. These are similar to the cruise sign, so it would just be “Ascend: OFF” and “Descend: OFF”.
Ships that are fuel-powered require a furnace. Fill the furnace with fuel before activating the ship. It will burn through the fuel as it moves. See ship type details for that type's specific fuel burn rates.
In the table below, Distance is the maximum distance traveled (in blocks) on one item of fuel, based on the particular ship's fuel burn rate.
| Fuel Type | Distance |
|---|---|
| Lava Bucket | 99 |
| Coal Block | 79 |
| Dried Kelp Block | 19 |
| Blaze Rod | 11 |
| Coal | 7 |
| Charcoal | 7 |
Once your build is complete and it meets the requirements, right-click the sign you made that lists the ship type. You should see text indicating whether activation was successful.
Once the ship is activated, you can do things like:
Warnings:
As of 9/20/21, ships can move mobs as well, not just players. Warning: Don't use leads on ships, they will bug out when the ship moves. You will need to contain the mobs you're transporting some other way, like high walls.
Note: Ship requirements and properties may get tweaked over time.
For now, ships have strict wood and sail/balloon requirements, but this may be changed in the future.
From small to large: